COMMAND SYSTEM

Learn how to command your division effectively using the unique planning interface.

🏛️ DIVISION HIERARCHY

HQ
Headquarters
→
RGT
Regiments
→
BN
Battalions
→
CO
Companies

Your division operates through a realistic military hierarchy. Each level has specific capabilities and limitations.

📋 BATTLE PLANNING INTERFACE

Drawing Battle Plans

The unique planning interface lets you draw multi-step operations directly on the map, just like WWII commanders did.

  • • Click and drag to draw movement routes
  • • Set waypoints for complex maneuvers
  • • Define phase lines for timed operations
  • • Assign objectives to specific units

Phase-Based Operations

Break complex operations into phases. Each phase can have different objectives and timing.

  • • Phase 1: Initial advance and reconnaissance
  • • Phase 2: Main attack element commitment
  • • Phase 3: Exploitation and pursuit
  • • Adjust timing based on conditions

⏱️ TIME CONTROL

⏸️

Pause

Issue orders without time pressure

▶️

Normal

Real-time simulation speed

⏩

Fast

2x speed for less critical moments

⏭️

Ultra

4x speed for long marches

🎖️ HEADQUARTERS COMMANDS

Direct Command

Take direct control of any unit. Useful for critical moments.

Delegated Command

Let AI handle routine operations while you focus on strategy.

Request Reinforcements

Contact HQ for replacement troops and equipment.

Air Support

Call in tactical air support for critical targets.

Artillery Fire Mission

Coordinate indirect fire from artillery batteries.

Supply Request

Request fuel, ammunition, and medical supplies.

COMMAND TIPS

💡

Plan Before You Execute

Use pause time to draw complete battle plans before starting operations. Improvisation often leads to disaster.

🎯

Focus on the Objective

Don't get caught up in every skirmish. Stay focused on primary objectives—secondary targets can be cleaned up later.

🛡️

Protect Your HQ

If your Headquarters unit is destroyed, command efficiency drops dramatically. Always keep it protected in the rear.